![]() ![]() Only vehicles, trailers and attachments that do not have parts with rotation around the vertical axis are measured.įor example, trailers with turntable have the movable bogie with rotation around the vertical axis and this can also stand “twisted”. To avoid this, the collision to the front, rear, left and right is determined for all parts belonging to the vehicle.įor this purpose, all attachments of the complete combination are measured when entering a vehicle, starting AD or after being folded by AD (mixtures of unmeasured and measured vehicles are normal and not a fault). With AD, this leads to vehicles on roads with a small (lateral) distance being recognized as a collision even though there would still be sufficient space between them. In FS22, vehicles are mostly defined larger (in XML) than they actually are. Improvement collision boxes (new vehicle measurement) #536 Separation of map and user settings (different files in the savegame folder) #524 Menu controllable with controller and keyboard #292ĭebug marker 9_ shows possible errors, but may actually be noneĬP can hand over the stone collector to AD (pickup&delivery) #421 Vehicle flashes when reversing (warning lights, can be set in options) #236 New trailer variants “semitrailerCar” can not drive backwards #510Īdded translations for color selection, list in FS22 blue DEFĬharacters “, ” in folder names are converted to “_” #516 When refueling, all supported fuels should be filled up, f.e. Unloading in drive-through silo optimizedĭebug marker 4_ shows “dead” ends even if there are target points (blue line) #259Īutomatic refueling only where manual refueling is possible (no AIO silos) #485 Notifications always show the vehicle name, also in the message history Instead of herbicide, fertilizer was loaded at multi-crop purchase stations and vice versa #490 Loader wagon can not be filled at purchase silo #429 When re-/loading a supported fill type it happened that a wrong fill animation was started “Fold implements” folds harvester even if it is not empty #506įill level detection on seed drills with fertilizer function when seed or fertilizer is emptyįill type detection reworked (display and selection depending on fill types of vehicles, trailers, etc.) #233 Unloader follows harvester without unloading #391 Unloader gets stuck during harvester unloading Waiting time also when loading pallets via AutoLoad at loading point #431 on loader wagons) are not locked when reversing #435ĪutoLoad caused several problems #437, #451, #453 & #539Īs of FS22_aPalletAutoLoader 1.7.1.1 “unloading behind” is supported No collision check for active conveyor beltsĪteering axles (e.g. ![]() When collecting bales with CP and driving down with AD, there were performance losses (CP-AD-ping-pong) #750 Reduced speed when a conveyor belt is attached #673ĭrescher drives with stairs to working position #679 pick up & drop off) disappeared after a restart #609Īttachments do not fold when CP is interrupted #618 In multiplayer, the vehicle affiliation plays a role in the sale of goods #39Įmpty fruit selection in bale collectors leads to errors (selection of bales not necessary) #596 Various problems with ÜLW fixed #575 #654 #686 ![]() Problems AD downhill in connection CP-ÜLW fixed When an AD driver refuels or repairs, other AD drivers are immediately assigned to the harvester – Improvement regarding reversing during loading/unloading:įixed distributed load counter (counts down after each load) #532ĭelete the last waypoint of a leg if it is a dead end – on a tractor with field sprayer and additional tank, both were not filled #781 – Fixed problem with loading wagon, which could not unload under certain circumstances #764 – Planes are now also closed before departure – Avoid starting off when the trailer is empty but not fully folded diesel for a production, but vehicles wanted to fill up there) #792 – Only the fill types from the warehouse were checked, but not whether they are also available for the loading trigger (e.g. – after game start, vehicles could not leave fields directly when AutoDrive is started #793 – User settings were only partially saved on servers – experimental setting “Fold implements” was not saved #829 #837 – the HUD status (open/closed) is not saved #765 ![]()
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